After more than 1,600 attempts, a player has soloed Destiny 2's latest raid boss | PC Gamer - nelsonwhostravion
After more than 1,600 attempts, a instrumentalist has soloed Luck 2's a la mode raid boss
This flavor, Bungie heralded the return of Overleap of Glass—the first raid of the first Destiny, remade for Destiny 2. And, as with every strange Destiny raid, players experience since tried and true to bend information technology to their will through with a serial of speedruns and unofficial challenges. Immediately, after many, many attempts, a player has solo cleared Overleap of Ice's final boss.
You buttocks watch the successful completion on a lower floor.
What makes this alone clear so embarrassing is that the encounter—in fact, almost all Destiny raid encounters—are specifically designed to force back multiple players to figure out simultaneously towards a single goal. For Atheon, this means half of the raid team are teleported to a different room to clear Oracles—chiming red orbs—based happening the order given to them by the teammates who remained.
As a solo player, VoteforShifu needs to effectively be in two places at once. Helium has to be in the main room to see the govern in which the Oracles should be destroyed, and in the side-room to actually destroy them. Fortuitously, thanks to a certain artillery and a particular long glitch, that is kind of possible.
By energizing a finisher—an instakill animation you can perform on spotted enemies—moments before teleporting, VoteforShifu is teleported back to the point it was triggered when the animation ends. This was antecedently used in the absurd solo Queens Walk completion—the final section of the Last Wish foray.
Spell Burial vault of Glass's finisher glitch doesn't squeeze you to complete the rest of the run across bathed in a lustre of violent jam, it is more complicated to pluck. That's because in order to travel back to the side-room aft glitching out of it, VoteforShifu needs to retrieve the token that will clean a debuff that slowly clouds his vision, and also kill the gatekeeper to open a portal between the two rooms—all before the short finisher animation completes.
To do complete this, VoteforShifu fires off a round of Witherhoard, an Exotic grenade launcher that creates a blight pool that damages any enemy that stands in it. Away hitting the exact slur where the gatekeeper spawns, he's able to killing it off via pre-fired AoE damage piece helium's back in general room.
As an superfluous wrinkle, in that location's also a casual that you fire be teleported to a spot that isn't immediately in hand out of the relic. Given how short the timeframe is to pull all of this off, that would effectively kill the attempt—a frustrating bit of RNG in an already obscenely ungovernable challenge.
With the portal open, VoteforShifu is able to walk between the rooms, confirmative the regulate and victimisation the Eriana's Consecrate Alien hand-cannon to one-shot the Oracles. He can calm down only shortly dip into the side-board, due to the Lost soon enough mechanic that wipes the team if complete players—in this case, one mortal—are away from the main room for any veridical length of time.
Symmetrical aside from the glitch's complexity, there's all the usual raid nonsense to deal with overly: swarming adds, hirer attacks, and the pressure of having to kill Atheon within four scathe phases to avoid a different instant rub mechanic. There's one incredibly tense moment towards the end of the third damage phase where he's forced to scramble for cover, his wellness getting so low that a single stray bullet from a harpy would almost certainly follow the goal.
It's also incredible the amount of weapon and armor switching that needs to be done—altering mods and stats to ensure extra survivability in some situations, and superfluous damage in others. Aside switching armour before the boss wrong phase, for instance, VoteforShifu can hump his Giant's intensity level to 100—speeding upbound his scrimmage ability to more easily build the three wads of the Roaring Flames buff systematic to increase the damage done past his fusion grenades. IT's a reminder of the depth base in Destiny 2's builds, even if the game's official challenges seldom require much granulose theorycrafting.
Past my count—using DestinyTracker to add the deaths of each solo instance VoG session—it took more than 1,600 attempts for it to entirely come together. You can hear every one of them in his voice after Atheon finally goes down. Information technology's a ridiculous exhibit of skill and forbearance, and a demonstration of the complexity found in Portion 2's raids—and the lengths some will attend overcome it.
Source: https://www.pcgamer.com/after-more-than-1600-attempts-a-player-has-soloed-destiny-2s-latest-raid-boss/
Posted by: nelsonwhostravion.blogspot.com
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